###armor curses items.armor.curses.antientropy.name=%s of anti-entropy items.armor.curses.antientropy.desc=Anti-entropy curse works against the forces of the universe, pulling energy away from the attacker and into the wearer. This briefly freezes the attacker, but sets the wearer on fire! items.armor.curses.bulk.name=%s of bulk items.armor.curses.bulk.desc=Armor of bulk looks larger and more imposing, but doesn't actually have enhanced defense. Even worse, the added size makes moving through doorways very difficult. items.armor.curses.corrosion.name=%s of corrosion items.armor.curses.corrosion.desc=Armor of corrosion is capable of bursting with corrosive fluid, coating everything in the area with sticky acidic ooze. items.armor.curses.displacement.name=%s of displacement items.armor.curses.displacement.desc=The curse of displacement attempts to move the wearer to safety when they are attacked. It is a bit too effective however, randomly teleporting the user around the level. items.armor.curses.metabolism.name=%s of metabolism items.armor.curses.metabolism.desc=The metabolism curse directly converts satiety into health when the wearer is injured, providing a boost of healing, but quickly causing starvation. items.armor.curses.multiplicity.name=%s of multiplicity items.armor.curses.multiplicity.desc=Armor cursed with multiplicity contains dangerous duplication magic. It will sometimes create a mirror image of the wearer, but is equally likely to duplicate the attacker! items.armor.curses.overgrowth.name=%s of overgrowth items.armor.curses.overgrowth.desc=Armor of overgrowth is covered in various blooming plants. While this effect certainly looks interesting, it does nothing for defense, and these plants will randomly activate in combat! items.armor.curses.stench.name=%s of stench items.armor.curses.stench.desc=Armor cursed with stench will release clouds of noxious gas, which is hazardous to everything caught in the cloud. ###glyphs items.armor.glyphs.affection.name=%s of affection items.armor.glyphs.affection.desc=This powerful glyph manipulates the mind of attackers, charming them temporarily. items.armor.glyphs.antimagic.name=%s of anti-magic items.armor.glyphs.antimagic.desc=This powerful glyph allows armor to defend its wearer against magical attacks as well as physical ones. This magical defence is not affected by the armor's tier. items.armor.glyphs.brimstone.name=%s of brimstone items.armor.glyphs.brimstone.desc=This glyph shields the wearer and their belongings from fire, completely nullifying its damage and negative effects. items.armor.glyphs.camouflage.name=%s of camouflage items.armor.glyphs.camouflage.desc=This glyph allows the wearer to blend into tall grass, granting them temporary invisibility. items.armor.glyphs.entanglement.name=%s of entanglement items.armor.glyphs.entanglement.desc=This glyph grows earthen armor around the wearer to absorb damage, but this armor will break if the wearer moves. items.armor.glyphs.flow.name=%s of flow items.armor.glyphs.flow.desc=This glyph manipulates the flow of water around the wearer, making them much faster when moving through it. items.armor.glyphs.obfuscation.name=%s of obfuscation items.armor.glyphs.obfuscation.desc=This glyph obscures the wearer, making them more difficult to detect. items.armor.glyphs.potential.name=%s of potential items.armor.glyphs.potential.rankings_desc=Killed by: glyph of potential items.armor.glyphs.potential.desc=This glyph builds energy when struck, granting charge to the wearer's wand when it activates. items.armor.glyphs.repulsion.name=%s of repulsion items.armor.glyphs.repulsion.desc=This glyph rebounds force against attackers, sending them flying back. items.armor.glyphs.stone.name=%s of stone items.armor.glyphs.stone.desc=This glyph surrounds the armor with heavy magical stone that makes dodging impossible, but blocks damage in proportion with evasion. items.armor.glyphs.swiftness.name=%s of swiftness items.armor.glyphs.swiftness.desc=This glyph enhances the speed of the wearer whenever they aren't next to an enemy. items.armor.glyphs.thorns.name=%s of thorns items.armor.glyphs.thorns.desc=This powerful glyph harms attackers, causing them to slowly bleed when they attack the wearer. items.armor.glyphs.viscosity.name=%s of viscosity items.armor.glyphs.viscosity.deferred=deferred %d items.armor.glyphs.viscosity$defereddamage.name=Deferred damage items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you... items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has protected you from damage, it seems to be slowly paying you back for it.\n\nDamage is being dealt to you over time instead of immediately.\n\nDeferred damage remaining: %d. items.armor.glyphs.viscosity.desc=This glyph is able to store damage dealt to the wearer, dealing it to them slowly rather than all at once. ###armor items.armor.armor.ac_detach=DETACH items.armor.armor.detach_seal=You detach the seal from your armor. items.armor.armor.equip_cursed=The armor constricts around you painfully. items.armor.armor.identify=You are now familiar enough with your armor to identify it. items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor! items.armor.armor.curr_absorb=This armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly. items.armor.armor.avg_absorb=Typically this armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly. items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move, evade, and defend. items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you. items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor. items.armor.armor.evasion=It is augmented to enhance _evasion._ items.armor.armor.defense=It is augmented to enhance _defense._ items.armor.armor.inscribed=It is inscribed with a _%s._ items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it. items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor. items.armor.armor.not_cursed=This armor is free of malevolent magic. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s killed you... items.armor.classarmor.low_hp=Your health is too low! items.armor.classarmor.not_equipped=You need to be wearing this armor to use its special power! items.armor.clotharmor.name=cloth armor items.armor.clotharmor.desc=This lightweight armor offers basic protection. items.armor.huntressarmor.name=huntress cloak items.armor.huntressarmor.ac_special=SPECTRAL BLADES items.armor.huntressarmor.no_enemies=No enemies in sight items.armor.huntressarmor.desc=A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon. items.armor.leatherarmor.name=leather armor items.armor.leatherarmor.desc=Armor made from tanned monster hide. Not as light as cloth armor but provides better protection. items.armor.magearmor.name=mage robe items.armor.magearmor.ac_special=MOLTEN EARTH items.armor.magearmor.desc=Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time. items.armor.mailarmor.name=mail armor items.armor.mailarmor.desc=Interlocking metal links make for a tough but flexible suit of armor. items.armor.platearmor.name=plate armor items.armor.platearmor.desc=Enormous plates of metal are joined together into a suit that provides unmatched protection to any adventurer strong enough to bear its staggering weight. items.armor.roguearmor.name=rogue garb items.armor.roguearmor.ac_special=SMOKE BOMB items.armor.roguearmor.fov=You can only jump to an empty location in your field of view items.armor.roguearmor.prompt=Choose a location to jump to items.armor.roguearmor.desc=Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb": he blinds enemies who could see him and jumps aside. items.armor.scalearmor.name=scale armor items.armor.scalearmor.desc=The metal scales sewn onto a leather vest create a flexible, yet protective armor. items.armor.warriorarmor.name=warrior suit of armor items.armor.warriorarmor.ac_special=HEROIC LEAP items.armor.warriorarmor.prompt=Choose direction to leap items.armor.warriorarmor.desc=While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies. ###artifacts items.artifacts.alchemiststoolkit.name=alchemist's toolkit items.artifacts.alchemiststoolkit.ac_brew=BREW items.artifacts.alchemiststoolkit.not_ready=Your toolkit has not finished warming up. items.artifacts.alchemiststoolkit.cursed=Your cursed toolkit prevents you from using alchemy! items.artifacts.alchemiststoolkit.enemy_near=You cannot do that with enemies nearby. items.artifacts.alchemiststoolkit.full=Your toolkit is at maximum energy! items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. items.artifacts.alchemiststoolkit.desc_cursed=The cursed toolkit has bound itself to your side, and refuses to let you use alchemy. items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after you gain experience. items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. Perhaps it could be enhanced in an alchemy pot? items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact. items.artifacts.artifact.equip_cursed=The artifact painfully binds itself to you. items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact. items.artifacts.artifact.not_cursed=This artifact is free of malevolent magic. items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that. items.artifacts.capeofthorns.name=cape of thorns items.artifacts.capeofthorns.desc=These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power? items.artifacts.capeofthorns.desc_inactive=The cape feels reassuringly heavy on your shoulders, it seems to be gaining energy from the damage you take. items.artifacts.capeofthorns.desc_active=The cape seems to be releasing stored energy, it is radiating a protective power. items.artifacts.capeofthorns$thorns.inert=Your Cape becomes inert again. items.artifacts.capeofthorns$thorns.radiating=Your Cape begins radiating energy, you feel protected! items.artifacts.capeofthorns$thorns.levelup=Your Cape grows stronger! items.artifacts.capeofthorns$thorns.name=Thorns items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining: %s. items.artifacts.chaliceofblood.name=chalice of blood items.artifacts.chaliceofblood.ac_prick=PRICK items.artifacts.chaliceofblood.yes=Yes, I know what I'm doing items.artifacts.chaliceofblood.no=No, I changed my mind items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy? items.artifacts.chaliceofblood.onprick=You prick yourself, and your life essence drains into the chalice. items.artifacts.chaliceofblood.ondeath=The Chalice sucks your life essence dry... items.artifacts.chaliceofblood.desc=This shining silver chalice is oddly adorned with sharp gems at the rim. items.artifacts.chaliceofblood.desc_cursed=The cursed chalice has bound itself to your hand, and is inhibiting your ability to regenerate health. items.artifacts.chaliceofblood.desc_1=As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems. items.artifacts.chaliceofblood.desc_2=Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life energy into you. You still want to cut yourself on the chalice, even though you know it will hurt. items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you. items.artifacts.cloakofshadows.name=cloak of shadows items.artifacts.cloakofshadows.ac_stealth=STEALTH items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize. items.artifacts.cloakofshadows.cursed=You cannot use a cursed cloak. items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet. items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations. items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy. items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger! items.artifacts.cloakofshadows$cloakstealth.name=Cloaked items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge. items.artifacts.driedrose.name=dried rose items.artifacts.driedrose.ac_summon=SUMMON items.artifacts.driedrose.ac_direct=DIRECT items.artifacts.driedrose.ac_outfit=OUTFIT items.artifacts.driedrose.spawned=You have already summoned the ghost. items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet. items.artifacts.driedrose.cursed=You cannot use a cursed rose. items.artifacts.driedrose.no_space=There is no free space near you. items.artifacts.driedrose.charged=Your rose is fully charged! items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior. items.artifacts.driedrose.desc_no_quest=A dried aged rose that is somehow still holding together despite its age.\n\nIt seems to have some spiritual power, but you have no idea how to use it right now. items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them will strengthen the rose. items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold. items.artifacts.driedrose$petal.name=dried petal items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to. items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it. items.artifacts.driedrose$petal.maxlevel=The rose is completed! items.artifacts.driedrose$petal.levelup=You add the petal to the rose. items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon. items.artifacts.driedrose$wndghosthero.title=Ghost's Equipment items.artifacts.driedrose$wndghosthero.desc=The ghost is weak on their own, but their form is solid enough to be equipped with a weapon and armor. They will be able to use these items just like you do.\n\nThe ghost can currently equip items requiring up to _%d strength._ items.artifacts.driedrose$wndghosthero.weapon_prompt=Select a weapon items.artifacts.driedrose$wndghosthero.armor_prompt=Select an armor items.artifacts.driedrose$wndghosthero.cant_unique=The ghost can't use unique items. items.artifacts.driedrose$wndghosthero.cant_unidentified=You don't know enough about that item. items.artifacts.driedrose$wndghosthero.cant_cursed=You can't give the ghost cursed equipment. items.artifacts.driedrose$wndghosthero.cant_strength=The ghost is not strong enough to use that. ##ghost hero items.artifacts.driedrose$ghosthero.name=sad ghost items.artifacts.driedrose$ghosthero.def_verb=evaded items.artifacts.driedrose$ghosthero.hello=Hello again %s. items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nAs long as you have the rose I can hear your voice, so you can use it to direct me from afar.\n\nHopefully you may succeed where I failed... items.artifacts.driedrose$ghosthero.dialogue_sewers_1=These sewers used to be safe, people even lived here in the winter. items.artifacts.driedrose$ghosthero.dialogue_sewers_2=I wonder what happened to the guard patrols, did they give up? items.artifacts.driedrose$ghosthero.dialogue_sewers_3=I had family on the surface, I hope they're safe. items.artifacts.driedrose$ghosthero.dialogue_sewers_4=The guards couldn't defeat these monsters, but maybe we can. items.artifacts.driedrose$ghosthero.dialogue_sewers_5=If even the sewers are this dangerous, I wonder what's below... items.artifacts.driedrose$ghosthero.dialogue_sewers_6=What could have caused these rats and crabs to grow so large? items.artifacts.driedrose$ghosthero.dialogue_prison_1=I've heard stories about this place, nothing good. items.artifacts.driedrose$ghosthero.dialogue_prison_2=This place was always more of a dungeon than a prison. items.artifacts.driedrose$ghosthero.dialogue_prison_3=I can't imagine what went on when this place was abandoned. items.artifacts.driedrose$ghosthero.dialogue_prison_4=It seems both the prisoners and guards have been turned into monsters. items.artifacts.driedrose$ghosthero.dialogue_prison_5=What could be responsible for all these skeletons? items.artifacts.driedrose$ghosthero.dialogue_prison_6=These people didn't have to end up like this... items.artifacts.driedrose$ghosthero.dialogue_caves_1=No human or dwarf has been here for a very long time. items.artifacts.driedrose$ghosthero.dialogue_caves_2=What would cause the dwarves to abandon a gold mine? items.artifacts.driedrose$ghosthero.dialogue_caves_3=It's a shame all the gold here is useless on the surface. items.artifacts.driedrose$ghosthero.dialogue_caves_4=The creatures here are twisted, just like in the sewers. items.artifacts.driedrose$ghosthero.dialogue_caves_5=Even the bats are bloodthirsty here. items.artifacts.driedrose$ghosthero.dialogue_caves_6=We haven't seen any machinery, did the dwarves reclaim it all? items.artifacts.driedrose$ghosthero.dialogue_city_1=The dwarves were industrious, but greedy. items.artifacts.driedrose$ghosthero.dialogue_city_2=So the dwarven metropolis really has fallen. items.artifacts.driedrose$ghosthero.dialogue_city_3=I hope the surface never ends up like this place. items.artifacts.driedrose$ghosthero.dialogue_city_4=Dwarves aren't supposed to look so pale. items.artifacts.driedrose$ghosthero.dialogue_city_5=I don't know what's worse, the dwarves, or their creations. items.artifacts.driedrose$ghosthero.dialogue_city_6=It seems the dwarves are mindless monsters now as well. items.artifacts.driedrose$ghosthero.dialogue_halls_1=What is this place? items.artifacts.driedrose$ghosthero.dialogue_halls_2=This place is terrifying... items.artifacts.driedrose$ghosthero.dialogue_halls_3=What were the dwarves thinking, toying with power like this? items.artifacts.driedrose$ghosthero.dialogue_halls_4=The monsters here are otherworldly, where did they come from? items.artifacts.driedrose$ghosthero.dialogue_halls_5=Can you feel it? It's like something is watching us. items.artifacts.driedrose$ghosthero.dialogue_halls_6=Thank goodness there are torches, it's so dark here! items.artifacts.driedrose$ghosthero.seen_goo_1=Beware Goo! items.artifacts.driedrose$ghosthero.seen_goo_2=Many of my friends died to this thing, time for vengeance! items.artifacts.driedrose$ghosthero.seen_goo_3=Such an abomination cannot be allowed to live! items.artifacts.driedrose$ghosthero.seen_tengu_1=The one prisoner left is a deadly assassin. Of course... items.artifacts.driedrose$ghosthero.seen_tengu_2=He's trapped us! items.artifacts.driedrose$ghosthero.seen_tengu_3=I've heard horror stories about that mask... items.artifacts.driedrose$ghosthero.seen_dm300_1=Only dwarves would build a mining machine that kills intruders. items.artifacts.driedrose$ghosthero.seen_dm300_2=That thing is huge... items.artifacts.driedrose$ghosthero.seen_dm300_3=How has this thing stayed active for so long? items.artifacts.driedrose$ghosthero.seen_king_1=When people say power corrupts, this is what they mean. items.artifacts.driedrose$ghosthero.seen_king_2=He's more of a lich than a king now. items.artifacts.driedrose$ghosthero.seen_king_3=Even in death the dwarves obey their master. items.artifacts.driedrose$ghosthero.seen_yog_1=Oh, this doesn't look good. items.artifacts.driedrose$ghosthero.seen_yog_2=So that's what a god looks like? items.artifacts.driedrose$ghosthero.seen_yog_3=This is going to hurt... items.artifacts.driedrose$ghosthero.defeated_by_enemy_1=Good luck... items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=Tired... for now... items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=I will return... items.artifacts.driedrose$ghosthero.defeated_by_boss_1=I'm sorry... good luck... items.artifacts.driedrose$ghosthero.defeated_by_boss_2=Finish it off... without me... items.artifacts.driedrose$ghosthero.defeated_by_boss_3=No... I can't... items.artifacts.driedrose$ghosthero.blessed_ankh_1=How did you survive that? items.artifacts.driedrose$ghosthero.blessed_ankh_2=I wish I had one of those... items.artifacts.driedrose$ghosthero.blessed_ankh_3=Oh my! You're still alive! items.artifacts.driedrose$ghosthero.player_killed_1=No!... items.artifacts.driedrose$ghosthero.player_killed_2=I couldn't help them... items.artifacts.driedrose$ghosthero.player_killed_3=Not like this... items.artifacts.driedrose$ghosthero.direct_prompt=What should I do? items.artifacts.driedrose$ghosthero.directed_follow_1=Okay, I'll follow you. items.artifacts.driedrose$ghosthero.directed_follow_2=I'll fall in behind you. items.artifacts.driedrose$ghosthero.directed_follow_3=Following you... items.artifacts.driedrose$ghosthero.directed_follow_4=Okay, let's go! items.artifacts.driedrose$ghosthero.directed_follow_5=I've got your back. items.artifacts.driedrose$ghosthero.directed_attack_1=Okay, I'll attack that one. items.artifacts.driedrose$ghosthero.directed_attack_2=I'll get that one. items.artifacts.driedrose$ghosthero.directed_attack_3=Engaging... items.artifacts.driedrose$ghosthero.directed_attack_4=Let's get them! items.artifacts.driedrose$ghosthero.directed_attack_5=I've got that one. items.artifacts.driedrose$ghosthero.directed_position_1=Okay, I'll hold that position. items.artifacts.driedrose$ghosthero.directed_position_2=I'll go there and defend. items.artifacts.driedrose$ghosthero.directed_position_3=Repositioning... items.artifacts.driedrose$ghosthero.directed_position_4=On my way! items.artifacts.driedrose$ghosthero.directed_position_5=I'll head over there. items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Their power seems tied to the rose you have.\n\nThis ghost may not be much, they seem to be your only true friend down here. ##back to artifacts items.artifacts.etherealchains.name=ethereal chains items.artifacts.etherealchains.ac_cast=CAST items.artifacts.etherealchains.no_charge=Your chains do not have enough charge. items.artifacts.etherealchains.cursed=You can't use cursed chains. items.artifacts.etherealchains.does_nothing=That won't do anything. items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target. items.artifacts.etherealchains.cant_reach=Your chains can't reach there. items.artifacts.etherealchains.inside_wall=Your chains can only pull you through walls, not into them. items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there. items.artifacts.etherealchains.prompt=Choose a location to target. items.artifacts.etherealchains.desc=These large yet lightweight chains glow with spiritual energy. They can be used to pull you towards terrain, or pull enemies toward you. The ethereal nature of the chains even allows them to extend through walls! items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your side, constantly swinging around, trying to trip or bind you items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile. items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger! items.artifacts.hornofplenty.name=horn of plenty items.artifacts.hornofplenty.ac_eat=EAT items.artifacts.hornofplenty.ac_store=STORE items.artifacts.hornofplenty.eat=You eat from the horn. items.artifacts.hornofplenty.prompt=Select some food items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat! items.artifacts.hornofplenty.full=Your horn is full of food! items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit. items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can! items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength! items.artifacts.hornofplenty.feed=The horn consumes your food offering. items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy. items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it. items.artifacts.lloydsbeacon.name=lloyd's beacon items.artifacts.lloydsbeacon.ac_zap=ZAP items.artifacts.lloydsbeacon.ac_set=SET items.artifacts.lloydsbeacon.ac_return=RETURN items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now. items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails. items.artifacts.lloydsbeacon.prompt=Choose a location to zap. items.artifacts.lloydsbeacon.levelup=Your beacon grows stronger! items.artifacts.lloydsbeacon.preventing=Strong magic aura of this place prevents you from using the lloyd's beacon! items.artifacts.lloydsbeacon.creatures=Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment. items.artifacts.lloydsbeacon.return=The lloyd's beacon is successfully set at your current location, now you can return here anytime. items.artifacts.lloydsbeacon.desc=Lloyd's beacon is an intricate magical device which grants the user control of teleportation magics. The beacon can be used to return to a set location, but can also expel bursts of random teleportation magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves. items.artifacts.lloydsbeacon.desc_set=This beacon was set somewhere on the level %d of Pixel Dungeon. items.artifacts.masterthievesarmband.name=master thieves' armband items.artifacts.masterthievesarmband.desc=This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but it probably didn't belong to its last user either. items.artifacts.masterthievesarmband.desc_cursed=The cursed armband is bound to your wrist, and somehow your pouch of gold seems to be slowly getting lighter... items.artifacts.masterthievesarmband.desc_worn=With the armband around your wrist, every piece of gold you find makes you desire other people's property more. Perhaps it wouldn't be too hard to steal from a shop... items.artifacts.sandalsofnature.name=sandals of nature items.artifacts.sandalsofnature.name_1=shoes of nature items.artifacts.sandalsofnature.name_2=boots of nature items.artifacts.sandalsofnature.name_3=greaves of nature items.artifacts.sandalsofnature.ac_feed=FEED items.artifacts.sandalsofnature.ac_root=ROOT items.artifacts.sandalsofnature.no_charge=They have no energy right now. items.artifacts.sandalsofnature.prompt=Select a seed items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed. items.artifacts.sandalsofnature.levelup=Your footwear surges in size! items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier. items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants! They seem very weak and pale, perhaps they need to be given nutrients? items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further? items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further? items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree. items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact. items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature. items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it. items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds. items.artifacts.talismanofforesight.name=talisman of foresight items.artifacts.talismanofforesight.ac_scry=SCRY items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet. items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor. items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual. items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened. items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, making it impossible to concentrate. items.artifacts.talismanofforesight$foresight.name=Foresight items.artifacts.talismanofforesight$foresight.levelup=Your Talisman grows stronger! items.artifacts.talismanofforesight$foresight.full_charge=Your Talisman is fully charged! items.artifacts.talismanofforesight$foresight.uneasy=You feel uneasy. items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger. items.artifacts.timekeepershourglass.name=timekeeper's hourglass items.artifacts.timekeepershourglass.ac_activate=ACTIVATE items.artifacts.timekeepershourglass.deactivate=You deactivate the time freeze. items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet. items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass. items.artifacts.timekeepershourglass.onstasis=The world seems to shift around you in an instant. items.artifacts.timekeepershourglass.onfreeze=Everything around you suddenly freezes. items.artifacts.timekeepershourglass.stasis=Put myself in stasis items.artifacts.timekeepershourglass.freeze=Freeze time around me items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable, consumes up to 5 charge at a time.\n\nWhen time is frozen, you can move as if your actions take no time. This can be deactivated at any time by using the hourglass or attacking. items.artifacts.timekeepershourglass.desc=This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, surely using this magic would give you some control over time. items.artifacts.timekeepershourglass.desc_hint=The hourglass seems to have lost some sand, if only you could find some... items.artifacts.timekeepershourglass.desc_cursed=The cursed hourglass is locked to your side, you can feel it trying to manipulate your flow of time. items.artifacts.timekeepershourglass$sandbag.name=bag of magic sand items.artifacts.timekeepershourglass$sandbag.levelup=You add the sand to your hourglass. items.artifacts.timekeepershourglass$sandbag.maxlevel=Your hourglass is filled with magical sand! items.artifacts.timekeepershourglass$sandbag.no_hourglass=You have no hourglass to place this sand into. items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it... items.artifacts.unstablespellbook.name=unstable spellbook items.artifacts.unstablespellbook.ac_read=READ items.artifacts.unstablespellbook.ac_add=ADD items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded. items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now. items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook. items.artifacts.unstablespellbook.prompt=Select a scroll items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book. items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book. items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet. items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast. items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls. items.artifacts.unstablespellbook.desc_index=The book is incomplete. Its index is currently pointing to the following blank pages: items.artifacts.unstablespellbook.desc_empowered=The scrolls that you've added to the book are glowing with power. You will be able to choose the exotic version of these scroll's effects, but at the cost of an additional charge. items.artifacts.unstablespellbook.read_empowered=The scroll you added to the spellbook surges with energy. You are able to channel either the regular, or exotic version of this scroll's effect.\n\nChoosing the exotic variant will cost 2 charges instead of 1. ###bags items.bags.bag.name=backpack items.bags.potionbandolier.name=potion bandolier items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many insulated straps on it to hold potion vials.\n\nWhile inside the bandolier, your potions should be protected from the cold. items.bags.scrollholder.name=scroll holder items.bags.scrollholder.desc=This tubular container looks like it would hold an astronomer's tools and charts, but your scrolls will fit just as well. There's even a few side compartments which would nicely fit your spell crystals.\n\nThe holder doesn't look very flammable, so your scrolls should be safe from fire inside it. items.bags.velvetpouch.name=velvet pouch items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. items.bags.magicalholster.name=magical holster items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. ###bombs items.bombs.arcanebomb.name=arcane bomb items.bombs.arcanebomb.desc=This bomb has been imbued with arcane properties. It will explode into a powerful blast similar to Goo's pumped up attack. This blast penetrates armor and reaches further than a regular bomb's explosion. items.bombs.bomb.name=bomb items.bombs.bomb.ac_lightthrow=LIGHT & THROW items.bombs.bomb.snuff_fuse=You quickly snuff the bomb's fuse. items.bombs.bomb.ondeath=Killed by an explosion items.bombs.bomb.rankings_desc=Killed by an explosion items.bombs.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby. items.bombs.bomb.desc_fuse=It looks like the fuse will take a couple rounds to burn down once it is lit. items.bombs.bomb.desc_burning=The bomb's fuse is burning away, keep your distance or put it out! items.bombs.bomb$doublebomb.name=two bombs items.bombs.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free! items.bombs.firebomb.name=firebomb items.bombs.firebomb.desc=This bomb has been modified to burst into a sustained flame in a larger area when it explodes. items.bombs.flashbang.name=flashbang items.bombs.flashbang.desc=This customized bomb will erupt into a burst of blinding light when it explodes. Anything nearby will be disoriented based on how close it was to the bomb. items.bombs.frostbomb.name=frost bomb items.bombs.frostbomb.desc=This bomb has been modified to burst into a sustained gust of freezing air in a larger area when it explodes. items.bombs.holybomb.name=holy bomb items.bombs.holybomb.desc=This bomb has been modified to flash holy light in a larger area when it explodes, dealing bonus damage to undead and demonic enemies. items.bombs.noisemaker.name=noisemaker items.bombs.noisemaker.desc=This customized bomb will repeatedly make noise when its fuse runs out. When something touches the bomb, it will explode! items.bombs.noisemaker.desc_burning=The noisemaker is ticking away, it'll explode when something gets near! items.bombs.shockbomb.name=shock bomb items.bombs.shockbomb.desc=This bomb has been modified to unleash bolts of electricity when it explodes. Anything nearby will be damaged and stunned based on how close it was to the bomb. items.bombs.regrowthbomb.name=regrowth bomb items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid all around it instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed. items.bombs.shrapnelbomb.name=shrapnel bomb items.bombs.shrapnelbomb.desc=This bomb has been modified with scraps of DM-300's metal, which will fragment and fly everywhere when it explodes, damaging anything in a huge range around the bomb. You had better hide behind something when using it... items.bombs.woollybomb.name=woolly bomb items.bombs.woollybomb.desc=This customized bomb will create a field of magical sheep after exploding. These sheep will block movement and persist for some time. ###food items.food.blandfruit.name=blandfruit items.food.blandfruit.cooked=cooked blandfruit items.food.blandfruit.sunfruit=sunfruit items.food.blandfruit.rotfruit=rotfruit items.food.blandfruit.earthfruit=earthfruit items.food.blandfruit.blindfruit=blindfruit items.food.blandfruit.firefruit=firefruit items.food.blandfruit.icefruit=icefruit items.food.blandfruit.fadefruit=fadefruit items.food.blandfruit.sorrowfruit=sorrowfruit items.food.blandfruit.stormfruit=stormfruit items.food.blandfruit.dreamfruit=dreamfruit items.food.blandfruit.starfruit=starfruit items.food.blandfruit.swiftfruit=swiftfruit items.food.blandfruit.raw=You can't bear to eat it raw. items.food.blandfruit.desc=So dry and insubstantial, perhaps stewing it with another ingredient would improve it. items.food.blandfruit.desc_cooked=The fruit has plumped up from its time soaking in the pot and has even absorbed the properties of the seed it was cooked with. It will have the effect of whatever potion the seed corresponded to. items.food.blandfruit.desc_eat=It looks ready to be eaten! items.food.blandfruit.desc_throw=It seems pretty volatile, it might be best to throw it. items.food.blandfruit$chunks.name=blandfruit chunks items.food.blandfruit$chunks.desc=The blandfruit has exploded on impact, leaving inert chunks behind.\n\nDespite a bit of dirt, these large chunks of cooked blandfruit seem perfectly edible. items.food.chargrilledmeat.name=chargrilled meat items.food.chargrilledmeat.desc=It looks like a decent steak. items.food.food.name=ration of food items.food.food.ac_eat=EAT items.food.food.eat_msg=That food tasted delicious! items.food.food.desc=Nothing fancy here: dried meat, some biscuits - things like that. items.food.frozencarpaccio.name=frozen carpaccio items.food.frozencarpaccio.invis=You see your hands turn invisible! items.food.frozencarpaccio.hard=You feel your skin harden! items.food.frozencarpaccio.refresh=Refreshing! items.food.frozencarpaccio.better=You feel better! items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's suprisingly good. items.food.meatpie.name=meat pie items.food.meatpie.eat_msg=That food was incredible! items.food.meatpie.desc=A delicious pie filled with savoury meat. This will satiate you far more than any other meal. items.food.mysterymeat.name=mystery meat items.food.mysterymeat.eat_msg=That food tasted... strange. items.food.mysterymeat.hot=Oh it's hot! items.food.mysterymeat.legs=You can't feel your legs! items.food.mysterymeat.not_well=You are not feeling well. items.food.mysterymeat.stuffed=You are stuffed. items.food.mysterymeat.desc=Eat at your own risk! items.food.mysterymeat$placeholder.name=meat items.food.pasty.pasty=pasty items.food.pasty.pie=pumpkin pie items.food.pasty.cane=candy cane items.food.pasty.pasty_desc=This is authentic Cornish pasty with traditional filling of beef and potato. items.food.pasty.pie_desc=A great big slice of pumpkin pie! Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween! items.food.pasty.cane_desc=A huge sugary sweet candy cane! It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays! items.food.smallration.name=small food ration items.food.smallration.eat_msg=That food tasted ok. items.food.smallration.desc=It looks exactly like a standard ration of food but smaller. items.food.stewedmeat.name=stewed meat items.food.stewedmeat.eat_msg=That food tasted ok. items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat. ##journal items items.journal.documentpage.name=torn page items.journal.documentpage.desc=A lone page, probably torn from a book of some sort. You'll need to pick it up to read it. items.journal.alchemypage.name=torn alchemy book page items.journal.alchemypage.desc=A torn page from a guidebook on alchemy.\n\nMost of the text is too small to read at a distance, but you can make out the title of the page:\n\n_"%s"_ items.journal.guidepage.name=torn guidebook page items.journal.guidepage.desc=A torn page from an adventuring guidebook.\n\nMost of the text is too small to read at a distance, but you can make out the title of the page:\n\n_"%s"_ ###keys items.keys.goldenkey.name=golden key items.keys.goldenkey.desc=The notches on this golden key are tiny and intricate. Perhaps it will open a locked chest? items.keys.crystalkey.name=Crystal key items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open a crystal chest? items.keys.ironkey.name=iron key items.keys.ironkey.desc=The notches on this ancient iron key are well worn; its leather lanyard is battered by age. What door might it open? items.keys.skeletonkey.name=skeleton key items.keys.skeletonkey.desc=This key looks serious: its head is shaped like a skull. Probably it can open some serious door. ###potions items.potions.potion.ac_drink=DRINK items.potions.potion.turquoise=turquoise potion items.potions.potion.crimson=crimson potion items.potions.potion.azure=azure potion items.potions.potion.jade=jade potion items.potions.potion.golden=golden potion items.potions.potion.magenta=magenta potion items.potions.potion.charcoal=charcoal potion items.potions.potion.ivory=ivory potion items.potions.potion.amber=amber potion items.potions.potion.bistre=bistre potion items.potions.potion.indigo=indigo potion items.potions.potion.silver=silver potion items.potions.potion.unknown_desc=This flask contains a swirling colorful liquid. Who knows what it will do when drunk or thrown? items.potions.potion.harmful=Harmful potion! items.potions.potion.beneficial=Beneficial potion items.potions.potion.yes=Yes, I know what I'm doing items.potions.potion.no=No, I changed my mind items.potions.potion.sure_drink=Are you sure you want to drink it? In most cases you should throw such potions at your enemies. items.potions.potion.sure_throw=Are you sure you want to throw it? In most cases it makes sense to drink it. items.potions.potion.shatter=The flask shatters and the liquid splashes harmlessly. items.potions.potion$placeholder.name=potion items.potions.potion$seedtopotion.name=Random Potion items.potions.alchemicalcatalyst.name=alchemical catalyst items.potions.alchemicalcatalyst.desc=This thin vial of magical liquid is made from the deconstructed essence of a potion. The liquid is translucent, and glows with shifting colors of the rainbow.\n\nThis catalyst is primarily useful as an alchemy ingredient, but you can also use it directly to get the effect of a random potion. items.potions.potionofexperience.name=potion of experience items.potions.potionofexperience.desc=The storied experiences of multitudes of battles reduced to liquid form, this draught will instantly raise your experience level. items.potions.potionoffrost.name=potion of frost items.potions.potionoffrost.desc=The chemical contained in this potion will evaporate into a freezing cloud upon exposure to open air. items.potions.potionofhaste.name=potion of haste items.potions.potionofhaste.energetic=You feel energetic! items.potions.potionofhaste.desc=Drinking this oddly sweet liquid will imbue you with tremendous energy for a short time, allowing you to run at high speeds. items.potions.potionofhealing.name=potion of healing items.potions.potionofhealing.heal=Your wounds begin to close. items.potions.potionofhealing.desc=This elixir will rapidly restore your health and instantly cure many ailments. items.potions.potionofinvisibility.name=potion of invisibility items.potions.potionofinvisibility.invisible=You see your hands turn invisible! items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Attacking an enemy, as well as using a wand or a scroll before enemy's eyes, will dispel the effect. items.potions.potionoflevitation.name=potion of levitation items.potions.potionoflevitation.float=You float into the air! items.potions.potionoflevitation.desc=Drinking this curious liquid will cause you to hover in the air, able to drift effortlessly over traps and pits. Throwing this potion will create a cloud of unrefined gas, disorienting anything caught in it. items.potions.potionofliquidflame.name=potion of liquid flame items.potions.potionofliquidflame.desc=This flask contains an unstable compound which will burst violently into flame upon exposure to open air. items.potions.potionofmindvision.name=potion of mind vision items.potions.potionofmindvision.see_mobs=You can somehow feel the presence of other creatures' minds! items.potions.potionofmindvision.see_none=You can somehow tell that you are alone on this level at the moment. items.potions.potionofmindvision.desc=After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense biological presences through walls. Also this potion will permit you to see through nearby walls and doors. items.potions.potionofparalyticgas.name=potion of paralytic gas items.potions.potionofparalyticgas.desc=Upon exposure to open air, the liquid in this flask will vaporize into a numbing yellow haze. Anyone who inhales the cloud will be paralyzed instantly, unable to move for some time after the cloud dissipates. This item can be thrown at distant enemies to catch them within the effect of the gas. items.potions.potionofpurity.name=potion of purity items.potions.potionofpurity.freshness=You feel uncommon freshness in the air. items.potions.potionofpurity.protected=A protective film envelops you! items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful effects in a large area. Drinking it will give you temporary immunity to such effects. items.potions.potionofstrength.name=potion of strength items.potions.potionofstrength.msg_1=+1 str items.potions.potionofstrength.msg_2=Newfound strength surges through your body. items.potions.potionofstrength.desc=This powerful liquid will course through your muscles, permanently increasing your strength by one point. items.potions.potionoftoxicgas.name=potion of toxic gas items.potions.potionoftoxicgas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of toxic green gas. You might choose to fling this potion at distant enemies instead of uncorking it by hand. ###brews items.potions.brews.causticbrew.name=caustic brew items.potions.brews.causticbrew.desc=This brew will spread corrosive ooze in a wide area around the location it shatters in. Anything caught by the ooze will slowly melt if it can't wash it off in water. items.potions.brews.blizzardbrew.name=blizzard brew items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which spreads like a gas. items.potions.brews.infernalbrew.name=infernal brew items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a raging inferno which spreads like a gas. items.potions.brews.shockingbrew.name=shocking brew items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in an area around the location it breaks at. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=elixir of arcane armor items.potions.elixirs.elixirofarcanearmor.desc=This elixir will grant the drinker a long lasting resistance to magical damage. items.potions.elixirs.elixirofaquaticrejuvenation.name=elixir of aquatic rejuvenation items.potions.elixirs.elixirofaquaticrejuvenation.desc=This elixir contains the remains of Goo enhanced with a healing potion. While it will not provide immediate healing, it will steadily restore a greater amount of health while you are standing in water. items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=Aquatic Healing items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=You have temporarily gained restorative properties similar to that of Goo.\n\nWhile standing in water, you will recover a small amount of health per turn. The effect is paused when you are at full health or are out of water.\n\nhealing left: %d. items.potions.elixirs.elixirofdragonsblood.name=elixir of dragon's blood items.potions.elixirs.elixirofdragonsblood.desc=When consumed, this elixir will send fiery power coursing through the drinker's veins. This effect will make the drinker immune to fire, and allow them to set enemies aflame with physical attacks. items.potions.elixirs.elixirofhoneyedhealing.name=elixir of honeyed healing items.potions.elixirs.elixirofhoneyedhealing.desc=This elixir combines healing with the sweetness of honey. When drank, it will satisfy a small amount of hunger, but it can also be thrown to heal an ally.\n\nCreatures with an affinity for honey might be pacified if this item is used on them. items.potions.elixirs.elixiroficytouch.name=elixir of icy touch items.potions.elixirs.elixiroficytouch.desc=When consumed, this elixir will allow the drinker to sap the heat from enemies they attack. This effect will make the drinker immune to the cold, and allow them to chill enemies with physical attacks. items.potions.elixirs.elixirofmight.name=elixir of might items.potions.elixirs.elixirofmight.msg_1=+1 str, +%d hp items.potions.elixirs.elixirofmight.msg_2=Newfound strength surges through your body. items.potions.elixirs.elixirofmight.desc=This powerful liquid will course through your muscles, permanently increasing your strength by one point and temporarily increasing maximum health by %d points. The health boost scales with your maximum health, but will slowly wear off as you gain levels. items.potions.elixirs.elixirofmight$htboost.name=max health boost items.potions.elixirs.elixirofmight$htboost.desc=Your body feels unnaturally strong and healthy.\n\nYour maximum health is boosted for an extended period of time. As you gain levels, the boost will steadily fade.\n\nCurrent boost amount: %d\nLevels remaining: %d items.potions.elixirs.elixiroftoxicessence.name=elixir of toxic essence items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will be immune to toxic gas and poison, and will continuously spread toxic gas as they move. ###exotic potions items.potions.exotic.exoticpotion.turquoise=exotic turquoise potion items.potions.exotic.exoticpotion.crimson=exotic crimson potion items.potions.exotic.exoticpotion.azure=exotic azure potion items.potions.exotic.exoticpotion.jade=exotic jade potion items.potions.exotic.exoticpotion.golden=exotic golden potion items.potions.exotic.exoticpotion.magenta=exotic magenta potion items.potions.exotic.exoticpotion.charcoal=exotic charcoal potion items.potions.exotic.exoticpotion.ivory=exotic ivory potion items.potions.exotic.exoticpotion.amber=exotic amber potion items.potions.exotic.exoticpotion.bistre=exotic bistre potion items.potions.exotic.exoticpotion.indigo=exotic indigo potion items.potions.exotic.exoticpotion.silver=exotic silver potion items.potions.exotic.exoticpotion.unknown_desc=This round flask contains a grainy colorful liquid. It seems to be foreign to this land, who knows what it might do when drunk or thrown? items.potions.exotic.potionofadrenalinesurge.name=potion of adrenaline surge items.potions.exotic.potionofadrenalinesurge.desc=This powerful liquid will give you a greater boost of strength that withers after an extended period of time. items.potions.exotic.potionofcleansing.name=potion of cleansing items.potions.exotic.potionofcleansing.desc=This powerful reagent will completely neutralize all harmful effects on the drinker when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcorrosivegas.name=potion of corrosive gas items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas is less concentrated however, and will not last for very long. items.potions.exotic.potionofdragonsbreath.name=potion of dragon's breath items.potions.exotic.potionofdragonsbreath.prompt=Choose a location to burn items.potions.exotic.potionofdragonsbreath.desc=This flask contains an unusual compound which bursts into flame shortly after mixing with saliva. Quickly spitting the liquid will allow the user to spew flame from their mouth! items.potions.exotic.potionofearthenarmor.name=potion of earthen armor items.potions.exotic.potionofearthenarmor.desc=Rather than paralyze, this liquid has a hardening effect on the skin which will turn it into temporary natural armor. items.potions.exotic.potionofholyfuror.name=potion of holy furor items.potions.exotic.potionofholyfuror.desc=The power of holy energy reduced to liquid form, this draught will bless you for an extended period of time. items.potions.exotic.potionofmagicalsight.name=potion of magical sight items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, allowing you to see through walls! items.potions.exotic.potionofshielding.name=potion of shielding items.potions.exotic.potionofshielding.desc=Rather than heal, this potion will instead project a durable shield around the user's body, blocking a considerable amount of damage. items.potions.exotic.potionofshroudingfog.name=potion of shrouding fog items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which completely blocks vision. items.potions.exotic.potionofsnapfreeze.name=potion of snap freeze items.potions.exotic.potionofsnapfreeze.desc=The chemical contained in this potion will rapidly react with the air, instantly freezing and rooting all within its effect. items.potions.exotic.potionofstamina.name=potion of stamina items.potions.exotic.potionofstamina.desc=Drinking this oddly sweet liquid will imbue you with a long-lasting boost of energy, allowing you to run at a quickened pace for an extended period of time. items.potions.exotic.potionofstormclouds.name=potion of storm clouds items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break. ###quest items items.quest.ceremonialcandle.name=ceremonial candle items.quest.ceremonialcandle.desc=A set of candles, melted down and fused together through use.\n\nAlone they are worthless, but used with other candles in a pattern, they can focus the energy for a summoning ritual. items.quest.corpsedust.name=corpse dust items.quest.corpsedust.chill=A chill runs down your spine. items.quest.corpsedust.desc=The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.\n\nGetting rid of it as soon as possible would be a good idea. items.quest.darkgold.name=dark gold ore items.quest.darkgold.desc=This metal is called dark not because of its color (it doesn't differ from the normal gold), but because it melts under the daylight, making it useless on the surface. items.quest.dwarftoken.name=dwarf token items.quest.dwarftoken.desc=Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk. items.quest.embers.name=elemental embers items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy. items.quest.gooblob.name=blob of goo items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should sell for a decent price. items.quest.metalshard.name=cursed metal shard items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should sell for a decent price. items.quest.pickaxe.name=pickaxe items.quest.pickaxe.ac_mine=MINE items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine. items.quest.pickaxe.desc=This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon. items.quest.ratskull.name=giant rat skull items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on. ###rings items.rings.ring.diamond=diamond ring items.rings.ring.opal=opal ring items.rings.ring.garnet=garnet ring items.rings.ring.ruby=ruby ring items.rings.ring.amethyst=amethyst ring items.rings.ring.topaz=topaz ring items.rings.ring.onyx=onyx ring items.rings.ring.tourmaline=tourmaline ring items.rings.ring.emerald=emerald ring items.rings.ring.sapphire=sapphire ring items.rings.ring.quartz=quartz ring items.rings.ring.agate=agate ring items.rings.ring.equip_cursed=The ring tightens around your finger painfully! items.rings.ring.unknown_desc=This metal band is adorned with a large gem that glitters in the darkness. Who knows what effect it has when worn? items.rings.ring.known=This is a %s items.rings.ring.identify=You are now familiar enough with your ring to identify it. It is a %s. items.rings.ring.cursed_worn=Because this ring is cursed, you are powerless to remove it. items.rings.ring.curse_known=You can feel a malevolent magic lurking within this ring. items.rings.ring.not_cursed=This ring is free of malevolent magic. items.rings.ringofaccuracy.name=ring of accuracy items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._ items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._ items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect. items.rings.ringofelements.name=ring of elements items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance. items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance. items.rings.ringofelements.desc=This ring provides resistance to most elemental and magical effects, decreasing damage and debuff duration. Naturally a cursed ring will instead worsen these effects. items.rings.ringofenergy.name=ring of energy items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._ items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._ items.rings.ringofenergy.desc=Your wands will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow wand recharge. items.rings.ringofevasion.name=ring of evasion items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._ items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._ items.rings.ringofevasion.desc=This ring quickens the wearer's reactions, making it harder to land blows on them. A cursed ring will instead make the user easier to strike. items.rings.ringofforce.name=ring of force items.rings.ringofforce.stats=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._ With a weapon equipped, this ring will increase damage by _%3$d._ items.rings.ringofforce.typical_stats=When unarmed, at your current strength, typically this ring will deal _%1$d-%2$d damage._ With a weapon equipped, typically this ring will increase damage by _%3$d._ items.rings.ringofforce.desc=This ring enhances the force of the wearer's melee blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A cursed ring will instead weaken the wearer's blows. items.rings.ringoffuror.name=ring of furor items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._ items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._ items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack. items.rings.ringofhaste.name=ring of haste items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._ items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._ items.rings.ringofhaste.desc=This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A cursed ring will instead weigh the wearer down. items.rings.ringofmight.name=ring of might items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._ items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._ items.rings.ringofmight.desc=This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A cursed ring will weaken the wearer. items.rings.ringofsharpshooting.name=ring of sharpshooting items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._ items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._ items.rings.ringofsharpshooting.desc=This ring enhances the wearer's precision and aim, which will make all projectile weapons more damaging and durable. A cursed ring will have the opposite effect. items.rings.ringoftenacity.name=ring of tenacity items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._ items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._ items.rings.ringoftenacity.desc=When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A cursed ring will instead make it easier for enemies to execute the wearer. items.rings.ringofwealth.name=ring of wealth items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._ items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._ items.rings.ringofwealth.desc=It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a cursed ring would give bad luck. ###scrolls items.scrolls.scroll.ac_read=READ items.scrolls.scroll.kaunan=scroll of KAUNAN items.scrolls.scroll.sowilo=scroll of SOWILO items.scrolls.scroll.laguz=scroll of LAGUZ items.scrolls.scroll.yngvi=scroll of YNGVI items.scrolls.scroll.gyfu=scroll of GYFU items.scrolls.scroll.raido=scroll of RAIDO items.scrolls.scroll.isaz=scroll of ISAZ items.scrolls.scroll.mannaz=scroll of MANNAZ items.scrolls.scroll.naudiz=scroll of NAUDIZ items.scrolls.scroll.berkanan=scroll of BERKANAN items.scrolls.scroll.odal=scroll of ODAL items.scrolls.scroll.tiwaz=scroll of TIWAZ items.scrolls.scroll.unknown_desc=An indecipherable magical rune is written on this parchment. Who knows what it will do when read aloud? items.scrolls.scroll.blinded=You can't read a scroll while blinded. items.scrolls.scroll.no_magic=You can't read a scroll while magic immune. items.scrolls.scroll.cursed=Your cursed spellbook prevents you from invoking this scroll's magic! A scroll of remove curse might be strong enough to still work though... items.scrolls.scroll$placeholder.name=scroll items.scrolls.inventoryscroll.warning=Do you really want to cancel this scroll usage? It will be consumed anyway. items.scrolls.inventoryscroll.yes=Yes, I'm positive items.scrolls.inventoryscroll.no=No, I changed my mind items.scrolls.scrollofidentify.name=scroll of identify items.scrolls.scrollofidentify.inv_title=Identify an item items.scrolls.scrollofidentify.it_is=Your scroll identifies the %s. items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the secrets of a single item. items.scrolls.scrolloflullaby.name=scroll of lullaby items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy. items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody which will lull all who hear it into a deep magical sleep. For the reader and their allies the sleep is restorative. items.scrolls.scrollofmagicmapping.name=scroll of magic mapping items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout. items.scrolls.scrollofmagicmapping.desc=When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown. items.scrolls.scrollofmirrorimage.name=scroll of mirror image items.scrolls.scrollofmirrorimage.desc=The incantation on this scroll will create two illusory twins of the reader. These mirror images act as weaker clones of the reader, and will chase down their enemies. They have no durability however, and will fade upon taking damage. items.scrolls.scrollofretribution.name=scroll of retribution items.scrolls.scrollofretribution.desc=This scroll contains destructive energy which channels the reader's suffering outward into a blast of power. The weaker the reader is, the more damage they will deal. At very low health this scroll can kill most enemies instantly.\n\nUsing the scroll takes a toll on the user however, blinding and weakening them. items.scrolls.scrollofrage.name=scroll of rage items.scrolls.scrollofrage.roar=The scroll emits an enraging roar that echoes throughout the dungeon! items.scrolls.scrollofrage.desc=When read aloud, this scroll will unleash a great roar that draws all enemies to the reader, and enrages nearby ones. items.scrolls.scrollofrecharging.name=scroll of recharging items.scrolls.scrollofrecharging.surge=A surge of energy courses through your body, invigorating your wands! items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will, when released, charge up all the users wands over time. items.scrolls.scrollofremovecurse.name=scroll of remove curse items.scrolls.scrollofremovecurse.inv_title=Cleanse an item items.scrolls.scrollofremovecurse.cleansed=Your item glows with a cleansing light, and a malevolent energy disperses! items.scrolls.scrollofremovecurse.not_cleansed=Your item glows with a cleansing light, but nothing happens. items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will instantly strip any curses from a single weapon, ring, wand, armor, or artifact. items.scrolls.scrollofteleportation.name=scroll of teleportation items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level. items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting! items.scrolls.scrollofteleportation.cant_reach=You can't teleport there. items.scrolls.scrollofteleportation.prompt=Choose a location to teleport items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, through it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas. items.scrolls.scrollofterror.name=scroll of terror items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light. items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees! items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee! items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect. items.scrolls.scrolloftransmutation.name=scroll of transmutation items.scrolls.scrolloftransmutation.inv_title=Transmute an item items.scrolls.scrolloftransmutation.nothing=Nothing interesting happens. items.scrolls.scrolloftransmutation.morph=Your item morphs into something different! items.scrolls.scrolloftransmutation.desc=This scroll contains powerful transmutation magic. When used on an eligible item it will transform it into a different item of the same type. The magic will even preserve upgrades, enchantments, and glyphs. items.scrolls.scrollofupgrade.name=scroll of upgrade items.scrolls.scrollofupgrade.inv_title=Upgrade an item items.scrolls.scrollofupgrade.weaken_curse=The scroll of upgrade weakens the curse on your item. items.scrolls.scrollofupgrade.remove_curse=The scroll of upgrade cleanses the curse on your item! items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and number of charges, weapons and armor will deal and block more damage, and the effects of rings will intensify.\n\nThis scroll is even able to mitigate or sometimes totally dispel curse effects, though it is not as potent as a scroll of remove curse.\n\nThe magic of the scroll may also interfere with and erase enchantments on weapons and glyphs on armor. The chance for this begins when upgrading from +4, and will be guaranteed at +8 or higher. ###exotic scrolls items.scrolls.exotic.exoticscroll.kaunan=exotic scroll of KAUNAN items.scrolls.exotic.exoticscroll.sowilo=exotic scroll of SOWILO items.scrolls.exotic.exoticscroll.laguz=exotic scroll of LAGUZ items.scrolls.exotic.exoticscroll.yngvi=exotic scroll of YNGVI items.scrolls.exotic.exoticscroll.gyfu=exotic scroll of GYFU items.scrolls.exotic.exoticscroll.raido=exotic scroll of RAIDO items.scrolls.exotic.exoticscroll.isaz=exotic scroll of ISAZ items.scrolls.exotic.exoticscroll.mannaz=exotic scroll of MANNAZ items.scrolls.exotic.exoticscroll.naudiz=exotic scroll of NAUDIZ items.scrolls.exotic.exoticscroll.berkanan=exotic scroll of BERKANAN items.scrolls.exotic.exoticscroll.odal=exotic scroll of ODAL items.scrolls.exotic.exoticscroll.tiwaz=exotic scroll of TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=A glowing indecipherable magical rune is written on this black parchment. It seems to be foreign to this land, who knows what it will do when read aloud? items.scrolls.exotic.scrollofaffection.name=scroll of affection items.scrolls.exotic.scrollofaffection.desc=Reading this scroll will emit an alluring laugh which charms all who hear it. items.scrolls.exotic.scrollofantimagic.name=scroll of anti-magic items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. items.scrolls.exotic.scrollofconfusion.name=scroll of confusion items.scrolls.exotic.scrollofconfusion.desc=When read aloud, this scroll will unleash confusing magic on all targets in sight, blinding and disorienting them. items.scrolls.exotic.scrollofdivination.name=scroll of divination items.scrolls.exotic.scrollofdivination.nothing_left=There is nothing left to identify! items.scrolls.exotic.scrollofdivination.desc=This scroll will permanently identify four random item types. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Your scroll of divination has identified the following items: items.scrolls.exotic.scrollofenchantment.name=scroll of enchantment items.scrolls.exotic.scrollofenchantment.inv_title=Enchant an item items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon. items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor. items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume the scroll. items.scrolls.exotic.scrollofenchantment.cancel=cancel items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued. items.scrolls.exotic.scrollofforesight.name=scroll of foresight items.scrolls.exotic.scrollofforesight.desc=When this scroll is read, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. For the duration of this effect, searching will not be necessary, as the reader will automatically detect everything within an enhanced search radius. items.scrolls.exotic.scrollofmysticalenergy.name=scroll of mystical energy items.scrolls.exotic.scrollofmysticalenergy.desc=The raw magical power bound up in this parchment will, when released, charge a user's equipped artifacts over time. items.scrolls.exotic.scrollofpassage.name=scroll of passage items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region entrance above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofpetrification.name=scroll of petrification items.scrolls.exotic.scrollofpetrification.desc=A flash of red light will overwhelm all creatures in your field of view with such great terror that they will be frozen on the spot. items.scrolls.exotic.scrollofpolymorph.name=scroll of polymorph items.scrolls.exotic.scrollofpolymorph.desc=This scroll contains powerful transmutation magic. When invoked, all enemies in the reader's sight will be transformed into magical sheep!\n\nThe transformation is permanent, eliminating all enemies affected. Powerful enemies will resist the effect though, and any items affected enemies were carrying are lost. items.scrolls.exotic.scrollofprismaticimage.name=scroll of prismatic image items.scrolls.exotic.scrollofprismaticimage.desc=The incantation on this scroll will create a colorful illusory twin of the reader. This prismatic image acts as a weaker clone of the reader, with similar defence but lower hp and damage.\n\nThe prismatic image will show itself when enemies are present, and will attempt to defend the reader.\n\nIf a prismatic image already exists, using this scroll will fully heal it. items.scrolls.exotic.scrollofpsionicblast.name=scroll of psionic blast items.scrolls.exotic.scrollofpsionicblast.ondeath=The Psionic Blast tears your mind apart... items.scrolls.exotic.scrollofpsionicblast.desc=This scroll contains incredible destructive energy that can be channeled to destroy the minds of all visible creatures.\n\nThere is significant feedback however, and the reader will also be damaged, blinded, and weakened. The more targets the scroll hits, the less self-damage will be taken. ###spells items.spells.alchemize.name=alchemize items.spells.alchemize.enemy_near=You cannot do that with enemies nearby. items.spells.alchemize.desc=This spell channels alchemical energy, allowing you to perform alchemy as if you were at a pot with no energy for a short time. items.spells.aquablast.name=aqua blast items.spells.aquablast.desc=This spell will create a burst of water at the target location. It isn't forceful enough to do damage (even to fiery enemies), but it will spread water to nearby terrain and very briefly stun anything caught in the center of the burst. items.spells.arcanecatalyst.name=arcane catalyst items.spells.arcanecatalyst.desc=This ball of golden dust is made from the deconstructed essence of a scroll. It glimmers in the darkness of the dungeon.\n\nThis catalyst is primarily useful as an alchemy ingredient, but you can also channel the magic directly to get the effect of a random scroll. items.spells.beaconofreturning.name=beacon of returning items.spells.beaconofreturning.preventing=The strong magic aura of this place prevents you from using the spell! items.spells.beaconofreturning.creatures=The Psychic aura of neighbouring creatures doesn't allow you to teleport at this moment. items.spells.beaconofreturning.set=The beacon was set at your current location. items.spells.beaconofreturning.wnd_body=Setting will override the location the beacon was previously set to.\n\nReturning will return to your last set location and consume one use of the spell. items.spells.beaconofreturning.wnd_set=Set items.spells.beaconofreturning.wnd_return=Return items.spells.beaconofreturning.desc_set=This beacon was set somewhere on floor %d. items.spells.beaconofreturning.desc=This intricate spell grants the user the ability to return to a set location, regardless of distance. The spell will only be consumed by returning, it can be set as many times as you like, but it will only remember the most recent location it was set to. items.spells.curseinfusion.name=curse infusion items.spells.curseinfusion.inv_title=Curse an item items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will be upgraded in addition to being cursed. Curse infusion upgrades do not stack, and the upgrade is lost if the item becomes uncursed. items.spells.featherfall.name=feather fall items.spells.featherfall.light=You feel light as a feather! items.spells.featherfall.desc=This spell manipulates gravity's effect on the caster, allowing them to fall great distances without harm for a short time. Each use of the spell will only provide enough protection for one chasm. items.spells.spell.ac_cast=CAST items.spells.spell.no_magic=You can't cast spells while magic immune. items.spells.magicalinfusion.name=magical infusion items.spells.magicalinfusion.inv_title=Infuse an item items.spells.magicalinfusion.infuse=Your %s is infused with arcane energy! items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal, it will never erase an enchantment on a weapon or a glyph on armor. items.spells.magicalporter.name=magical porter items.spells.magicalporter.inv_title=Port an item items.spells.magicalporter.nowhere=There is nowhere for you to port an item to. items.spells.magicalporter.desc=This spell will magically transport any item it is cast on. Unlike a merchant's beacon however, the items will be transported to the entrance of the next boss floor. items.spells.phaseshift.name=phase shift items.spells.phaseshift.tele_fail=The teleportation magic fails. items.spells.phaseshift.desc=This chaotic spell will teleport any character it is aimed at to a random location on the current floor. This spell can be directed at a target or at the user themselves. items.spells.reclaimtrap.name=reclaim trap items.spells.reclaimtrap.no_trap=There is no trap there. items.spells.reclaimtrap.desc_trap=The spell is currently imbued with a _%s._ items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will be absorbed into the spell, allowing you to trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and the spell can only store one trap at a time. items.spells.recycle.name=recycle items.spells.recycle.inv_title=Recycle an item items.spells.recycle.recycled=Your item was recycled into: %s. items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, or runestone into a random item of the same type. items.spells.targetedspell.prompt=Choose a target items.spells.targetedspell.inv_title=Infuse an item items.spells.wildenergy.name=wild energy items.spells.wildenergy.desc=This spell contains some of the cursed energy which powered DM-300. When cast, it will recharge your wands and worn artifacts, while also triggering a random cursed wand effect. You are able to choose a direction for this cursed magic to shoot in, however. ###runestones items.stones.inventorystone.ac_use=USE items.stones.runestone$placeholder.name=runestone items.stones.stoneofaggression.name=stone of aggression items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.\n\nWhen used on enemies, the magic will only last for a few moments, but when used on yourself or allies it will last significantly longer. Powerful enemies will resist the effect as well. items.stones.stoneofaggression$aggression.name=Targeted items.stones.stoneofaugmentation.name=stone of augmentation items.stones.stoneofaugmentation.inv_title=Augment an item items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion. items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance? items.stones.stoneofaugmentation$wndaugment.speed=Speed items.stones.stoneofaugmentation$wndaugment.damage=Damage items.stones.stoneofaugmentation$wndaugment.evasion=Evasion items.stones.stoneofaugmentation$wndaugment.defense=Defense items.stones.stoneofaugmentation$wndaugment.none=Remove Augmentation items.stones.stoneofaugmentation$wndaugment.cancel=Never mind items.stones.stoneofaffection.name=stone of affection items.stones.stoneofaffection.desc=When this stone is thrown on or next to an enemy they will be temporarily charmed, and will attempt to target your allies instead of you. items.stones.stoneofblast.name=stone of blast items.stones.stoneofblast.desc=This runestone will instantly explode at the location it is thrown to. Just like a bomb, the explosion will deal damage to anything nearby. items.stones.stoneofblink.name=stone of blink items.stones.stoneofblink.desc=This runestone will teleport the user to the location it is thrown to. items.stones.stoneofclairvoyance.name=stone of clairvoyance items.stones.stoneofclairvoyance.desc=This stone will instantly reveal all tiles in a very wide area around where it is thrown. Its effect will even reach through walls. items.stones.stoneofdeepenedsleep.name=stone of deepened sleep items.stones.stoneofdeepenedsleep.desc=When this stone is thrown near a sleeping enemy, it will magically deepen their sleep. Magically slept enemies will sleep forever until disturbed. items.stones.stoneofdisarming.name=stone of disarming items.stones.stoneofdisarming.desc=This runestone holds magic that can disable malicious traps hidden throughout the dungeon. It will disarm up to 9 traps around the area it is thrown at. items.stones.stoneofenchantment.name=stone of enchantment items.stones.stoneofenchantment.inv_title=Enchant an item items.stones.stoneofenchantment.weapon=Your weapon glows in the darkness! items.stones.stoneofenchantment.armor=Your armor glows in the darkness! items.stones.stoneofenchantment.desc=This runestone possesses enchanting magic. Unlike a scroll of upgrade, it will not increase the direct power of an item, but will instead imbue a weapon or armor with an enchantment, granting it a new power. items.stones.stoneofflock.name=stone of flock items.stones.stoneofflock.desc=This runestone summons magical sheep for a short time around the location it is thrown to. items.stones.stoneofintuition.name=stone of intuition items.stones.stoneofintuition.inv_title=Select an item items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify a potion or scroll by guessing. items.stones.stoneofintuition$wndguess.text=Guess what the unidentified item is. If you guess correctly, it will be identified! items.stones.stoneofintuition$wndguess.correct=Correct. The item has been identified! items.stones.stoneofintuition$wndguess.incorrect=Your guess was incorrect. items.stones.stoneofshock.name=stone of shock items.stones.stoneofshock.desc=This runestone unleashes a blast of electrical energy which briefly stuns all nearby targets, and grants the thrower wand charge for each target hit. ###wands items.wands.cursedwand.ondeath=You were killed by your own %s. items.wands.cursedwand.nothing=Nothing happens. items.wands.cursedwand.grass=Grass erupts around you! items.wands.cursedwand.fire=You smell burning... items.wands.cursedwand.transmogrify_wand=Your wand transmogrifies into a different item! items.wands.cursedwand.transmogrify_other=Your item transmogrifies into something different! items.wands.wand.ac_zap=ZAP items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge. items.wands.wand.no_magic=Your wand fizzles; you cannot use wands while magic immune. items.wands.wand.self_target=You can't target yourself! items.wands.wand.identify=You are now familiar enough with your wand to identify it. items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random. items.wands.wand.not_cursed=This wand is free of malevolent magic. items.wands.wand.curse_discover=This %s is cursed! items.wands.wand.prompt=Choose a location to zap items.wands.wandofblastwave.name=wand of blast wave items.wands.wandofblastwave.staff_name=staff of blast wave items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave... items.wands.wandofblastwave.desc=This wand is made of a sort of marbled stone, with gold trim and a round black gem at the tip. It feels very weighty in your hand. items.wands.wandofblastwave.stats_desc=This wand shoots a bolt which violently detonates at a target location. The force of this blast deals _%1$d-%2$d damage_ and is strong enough to send most enemies flying. items.wands.wandofcorrosion.name=wand of corrosion items.wands.wandofcorrosion.staff_name=staff of corrosion items.wands.wandofcorrosion.desc=This wand has an ashen body which opens to a brilliant orange gem. items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take continual damage, increasing with time. items.wands.wandofcorruption.name=wand of corruption items.wands.wandofcorruption.staff_name=staff of corruption items.wands.wandofcorruption.already_corrupted=That character cannot be influenced further. items.wands.wandofcorruption.desc=This wand radiates chaotic dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip. items.wands.wandofcorruption.stats_desc=This wand will release a blast of corrupting energy which will debuff enemies and eventually bend them to your will. Enemies are able to resist the corruption, but weakened enemies are much easier to corrupt than healthy ones. items.wands.wandofdisintegration.name=wand of disintegration items.wands.wandofdisintegration.staff_name=staff of disintegration items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward. items.wands.wandofdisintegration.stats_desc=This wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded. The beam deals _%1$d-%2$d damage,_ and will also deal bonus damage for each enemy and wall it penetrates. items.wands.wandoffireblast.name=wand of fireblast items.wands.wandoffireblast.staff_name=staff of fireblast items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic. items.wands.wandoffireblast.stats_desc=This wand produces a blast of fire when used, extending out into a cone shape. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ items.wands.wandoffrost.name=wand of frost items.wands.wandoffrost.staff_name=staff of frost items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm. items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling, which reduces speed. The effect seems stronger in water. Chilled and frozen enemies take less damage from this wand, as they are already cold. items.wands.wandoflightning.name=wand of lightning items.wands.wandoflightning.staff_name=staff of lightning items.wands.wandoflightning.ondeath=You killed yourself with your own Wand of Lightning... items.wands.wandoflightning.desc=This wand is made out of solid metal, making it surprisingly heavy. Two prongs curve together at the tip, and electricity arcs between them. items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity can bounce between many nearby foes, spreading damage between them. The lightning and damage spread much more effectively in water. If you're too close, you may get shocked as well! items.wands.wandoflivingearth.name=wand of living earth items.wands.wandoflivingearth.staff_name=staff of living earth items.wands.wandoflivingearth.desc=This wand is made from a curious rock, with bands of glowing yellow energy. The rocks seem to shift slightly as you grip the wand, as if they can feel your hand. items.wands.wandoflivingearth.stats_desc=This wand sends bolts of magical rock at enemies, dealing _%1$d-%2$d damage._ The rocks will then re-form around the user, granting them armor in proportion to the damage dealt. If enough armor is built, it will form into a rock guardian when the wand is next zapped. items.wands.wandoflivingearth$rockarmor.name=Rock Armor items.wands.wandoflivingearth$rockarmor.desc=Magical rocks are surrounding your body, when you are attacked they will attempt to block for you, and will reduce the damage you take by 50%%. Each damage blocked scrapes away some of the rock however.\n\nRemaining Armor: %1$d.\n\nIf enough rock is built around you, the next zap from your wand of living earth with cause the rocks to form up into a guardian which will fight with you.\n\nArmor needed for Guardian: %2$d. items.wands.wandoflivingearth$earthguardian.name=earthen guardian items.wands.wandoflivingearth$earthguardian.desc=The rocks from your wand of living earth have formed into a protective earthen guardian! This rocky protector will attack nearby enemies, which will force them to attack the guardian instead of you. When all nearby threats are gone, the guardian will re-form around you, and will return when you next use your wand.\n\nThe guardian's defensive power is tied to the level of your wand. It currently blocks _%1$d-%2$d damage._ items.wands.wandofmagicmissile.name=wand of magic missile items.wands.wandofmagicmissile.staff_name=staff of magic missile items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy. While not as strong as other wands, it makes up for it somewhat with more available charges. items.wands.wandofmagicmissile.stats_desc=Each bolt from this wand deals _%1$d-%2$d damage,_ and has no additional effects. items.wands.wandofprismaticlight.name=wand of prismatic light items.wands.wandofprismaticlight.staff_name=staff of prismatic light items.wands.wandofprismaticlight.desc=This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass. Small bits of colorful light dance around the tip of the wand, eager to burst forth. items.wands.wandofprismaticlight.stats_desc=This wand shoots rays of light which cut through the darkness of the dungeon, revealing hidden areas and traps. The beam can blind enemies, and deals _%1$d-%2$d damage._ Demonic and undead foes will burn in the bright light of the wand, taking bonus damage. items.wands.wandofregrowth.name=wand of regrowth items.wands.wandofregrowth.staff_name=staff of regrowth items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. items.wands.wandofregrowth.stats_desc=When used, this wand will consume all its charges to blast magical regrowth energy outward in a cone. This magic will cause grass, roots, and rare plants to spring to life. "When life ceases new life always begins to grow... The eternal cycle always remains!" items.wands.wandofregrowth$dewcatcher.name=Dewcatcher items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away. items.wands.wandofregrowth$seedpod.name=Seed Pod items.wands.wandofregrowth$seedpod.desc=Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots. items.wands.wandoftransfusion.name=wand of transfusion items.wands.wandoftransfusion.staff_name=staff of transfusion items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of Transfusion... items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy! items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip. items.wands.wandoftransfusion.stats_desc=When used on allies, this wand saps some of your own health to heal or shield them. When used on enemies, the wand briefly charms them while pulling a bit of energy back to you. Hostile undead will be damaged instead of charmed. items.wands.wandofwarding.name=wand of warding items.wands.wandofwarding.staff_name=staff of warding items.wands.wandofwarding.no_more_wards=Your wand can't sustain any more wards. items.wands.wandofwarding.bad_location=There isn't enough space to place a ward there. items.wands.wandofwarding.desc=This short metal wand has a bright purple gem floating above its tip. items.wands.wandofwarding.stats_desc=Rather than directly damaging an enemy, this wand will summon stationary wards and sentries. Note that wards cannot be placed next to each other, and this wand can only sustain _%d energy_ worth of wards at a time. items.wands.wandofwarding$ward.name_1=lesser ward items.wands.wandofwarding$ward.desc_1=This basic ward will automatically zap any enemy which comes into its range of vision, dealing _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will only zap a single time before dissipating.\n\nYour wand of warding is using _2 energy_ to sustain this ward. items.wands.wandofwarding$ward.name_2=ward items.wands.wandofwarding$ward.desc_2=This upgraded ward has a more intricate pattern, and can attack multiple times. Each zap from this ward will deal _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will zap three times before dissipating.\n\nYour wand of warding is using _3 energy_ to sustain this ward. items.wands.wandofwarding$ward.name_3=greater ward items.wands.wandofwarding$ward.desc_3=This fully upgraded ward is able to attack more times, and more quickly, than its predecessors. Each zap from this ward will deal _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will zap four times before dissipating.\n\nYour wand of warding is using _4 energy_ to sustain this ward. items.wands.wandofwarding$ward.name_4=lesser sentry items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same attack power as a greater ward, but isn't nearly as fragile. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _5 energy_ to sustain this sentry. items.wands.wandofwarding$ward.name_5=sentry items.wands.wandofwarding$ward.desc_5=This upgraded sentry is larger and able to attack more quickly than a lesser sentry. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _6 energy_ to sustain this sentry. items.wands.wandofwarding$ward.name_6=greater sentry items.wands.wandofwarding$ward.desc_6=This fully upgraded sentry is significantly more durable than its predecessors. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _7 energy_ to sustain this sentry. items.wands.wandofwarding$ward.dismiss_title=Dismiss this ward? items.wands.wandofwarding$ward.dismiss_body=You can dispel this ward if you no longer want your wand to maintain it. Doing so immediately destroys the ward.\n\nDismiss this ward? items.wands.wandofwarding$ward.dismiss_confirm=yes items.wands.wandofwarding$ward.dismiss_cancel=no ###weapon curses items.weapon.curses.annoying.name=annoying %s items.weapon.curses.annoying.msg_1=OOH, ARE WE FIGHTING SOMETHING!? items.weapon.curses.annoying.msg_2=YEAH, GET THEM! items.weapon.curses.annoying.msg_3=HEY, LISTEN! items.weapon.curses.annoying.msg_4=ARE WE AT THE BOSS YET!? items.weapon.curses.annoying.msg_5=OUCH, DON'T SWING ME SO HARD! items.weapon.curses.annoying.desc=Annoying weapons are capable of speech, but they're a bit too energetic. They will often draw attention to you without meaning to. items.weapon.curses.displacing.name=displacing %s items.weapon.curses.displacing.desc=Displacing weapons are infused with chaotic teleportation magic, possessing the ability to warp enemies around the floor randomly. items.weapon.curses.exhausting.name=exhausting %s items.weapon.curses.exhausting.desc=Exhausting weapons take great effort to use, and will periodically weaken the wearer as a result. items.weapon.curses.fragile.name=fragile %s items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used. items.weapon.curses.friendly.name=friendly %s items.weapon.curses.friendly.desc=Friendly weapons are best suited for pacifists, occasionally triggering magic that makes it impossible to fight. items.weapon.curses.polarized.name=polarized %s items.weapon.curses.polarized.desc=A polarized weapon is affected by magic that causes its attack to either deal 50% more damage, or no damage at all. items.weapon.curses.sacrificial.name=sacrificial %s items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy the wearer is, the more blood the curse will take. items.weapon.curses.wayward.name=wayward %s items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed. ###enchantments items.weapon.enchantments.blazing.name=blazing %s items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to ones that are already aflame. items.weapon.enchantments.blocking.name=blocking %s items.weapon.enchantments.blocking.desc=This enchantment will enhance your ability to defend yourself after attacking with this weapon. items.weapon.enchantments.blocking$blockbuff.name=Blocking items.weapon.enchantments.blocking$blockbuff.desc=Your weapon's blocking enchantment has given you a short boost of defensive power!\n\nBlocking boost: 0-%d\n\nTurns remaining: %s. items.weapon.enchantments.blooming.name=blooming %s items.weapon.enchantments.blooming.desc=Blooming weapons contain magic which will cause vegetation to sprout on or around those struck by them. items.weapon.enchantments.chilling.name=chilling %s items.weapon.enchantments.chilling.desc=Enemies struck with this enchantment are chilled, slowing their movement and attacks. items.weapon.enchantments.kinetic.name=kinetic %s items.weapon.enchantments.kinetic.desc=When an enemy is killed with a kinetic weapon, any excess force is stored in the weapon and will be applied to the next successful attack. items.weapon.enchantments.kinetic$conserveddamage.name=Conserved Damage items.weapon.enchantments.kinetic$conserveddamage.desc=Your weapon has stored the excess force from a previous killing blow, and will apply it as bonus damage to your next attack. The energy will slowly fade over time, however.\n\nConserved Damage: %d. items.weapon.enchantments.corrupting.name=corrupting %s items.weapon.enchantments.corrupting.desc=This powerful enchantment possesses the ability to turn enemies to your will. When an enemy is killed with this weapon, there is a chance they will become corrupted instead of dying. items.weapon.enchantments.elastic.name=elastic %s items.weapon.enchantments.elastic.desc=Elastic weapons have a chance to send enemies flying back short distances. items.weapon.enchantments.grim.name=grim %s items.weapon.enchantments.grim.desc=This powerful enchantment possesses the power to instantly execute an enemy. The effect is more likely to occur the weaker the enemy is. items.weapon.enchantments.lucky.name=lucky %s items.weapon.enchantments.lucky.desc=Enemies which are killed by a lucky weapon have a chance to drop extra loot. items.weapon.enchantments.precise.name=precise %s items.weapon.enchantments.precise.desc=A precise weapon has a chance to guarantee a hit on an enemy, regardless of the circumstances. items.weapon.enchantments.projecting.name=projecting %s items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will be able to penetrate nearby walls. items.weapon.enchantments.shocking.name=shocking %s items.weapon.enchantments.shocking.desc=Electricity arcs from a shocking weapon, dealing extra damage to all nearby enemies. items.weapon.enchantments.unstable.name=unstable %s items.weapon.enchantments.unstable.desc=This enchantment radiates chaotic energy, acting as a different enchantment with each hit. items.weapon.enchantments.vampiric.name=vampiric %s items.weapon.enchantments.vampiric.desc=This powerful enchantment leeches life force from enemies with each blow, funneling it back into the wearer. The effect is stronger the lower the wearer's health. ###melee weapons items.weapon.melee.assassinsblade.name=assassin's blade items.weapon.melee.assassinsblade.stats_desc=This weapon is stronger against unaware enemies. items.weapon.melee.assassinsblade.desc=A small wavy blade made of obsidian, difficult to use despite being lightweight, but deadly if it finds the right mark. items.weapon.melee.battleaxe.name=battle axe items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon. items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each wide stroke. items.weapon.melee.crossbow.name=crossbow items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. items.weapon.melee.dagger.name=dagger items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies. items.weapon.melee.dagger.desc=A simple iron dagger with a worn wooden handle. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemies. items.weapon.melee.dirk.desc=A longer thrusting dagger, gives a bit more steel to plunge into foes. items.weapon.melee.flail.name=flail items.weapon.melee.flail.stats_desc=This is a rather inaccurate weapon.\nThis weapon cannot surprise attack. items.weapon.melee.flail.desc=A spiked ball attached to a handle by a length of chain. Very unwieldy, but devastating if it lands a solid hit. items.weapon.melee.gauntlet.name=stone gauntlet items.weapon.melee.gauntlet.stats_desc=This is a very fast weapon.\nThis weapon blocks 0-4 damage. items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered on top. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon requires strength, but adds tremendous force to your blows. items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach. items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on the end of a pole. items.weapon.melee.gloves.name=studded gloves items.weapon.melee.gloves.stats_desc=This is a very fast weapon. items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free. items.weapon.melee.greataxe.name=greataxe items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy. items.weapon.melee.greataxe.desc=Meant to be wielded over the shoulder, this titanic axe is as powerful as it is heavy. items.weapon.melee.greatshield.name=greatshield items.weapon.melee.greatshield.typical_stats_desc=Typically this weapon blocks 0-%d damage. This blocking scales with upgrades. items.weapon.melee.greatshield.stats_desc=This weapon blocks 0-%d damage. This blocking scales with upgrades. items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this gigantic mass of metal aids defense, but doesn't leave much room for attacking. items.weapon.melee.greatsword.name=greatsword items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing. items.weapon.melee.handaxe.name=hand axe items.weapon.melee.handaxe.stats_desc=This is a rather accurate weapon. items.weapon.melee.handaxe.desc=A light axe, most commonly used for felling trees. The wide blade works well against foes as well. items.weapon.melee.knuckles.name=knuckleduster items.weapon.melee.knuckles.stats_desc=This is a very fast weapon. items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles. Keeps the hands free, yet allows for better attacks than an empty fist. items.weapon.melee.longsword.name=longsword items.weapon.melee.longsword.desc=This sword's long razor-sharp steel blade shines reassuringly, though its size does make it quite heavy. items.weapon.melee.mace.name=mace items.weapon.melee.mace.stats_desc=This is a rather accurate weapon. items.weapon.melee.mace.desc=The large iron head of this weapon inflicts substantial damage. items.weapon.melee.magesstaff.name=mage's staff items.weapon.melee.magesstaff.ac_imbue=IMBUE items.weapon.melee.magesstaff.ac_zap=ZAP items.weapon.melee.magesstaff.prompt=Select a wand items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s. items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff. items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first. items.weapon.melee.magesstaff.cursed=You can't use a cursed wand. items.weapon.melee.magesstaff.warning=Are you sure you want to imbue your staff with this wand? The previous imbue will be lost.\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff. items.weapon.melee.magesstaff.yes=Yes, I'm sure. items.weapon.melee.magesstaff.no=No, I changed my mind items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon. Rather than having innate magical power, this staff is instead imbued with magical energy from a wand. items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells. items.weapon.melee.magesstaff.has_wand=The staff is currently imbued with a _%s._ items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly. items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly. items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you. items.weapon.melee.meleeweapon.stats_desc= items.weapon.melee.shortsword.name=shortsword items.weapon.melee.shortsword.desc=A quite short sword, only a few inches longer than a dagger. items.weapon.melee.quarterstaff.name=quarterstaff items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-3 damage. items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron. items.weapon.melee.roundshield.name=round shield items.weapon.melee.roundshield.typical_stats_desc=Typically this weapon blocks 0-%d damage. This blocking scales with upgrades. items.weapon.melee.roundshield.stats_desc=This weapon blocks 0-%d damage. This blocking scales with upgrades. items.weapon.melee.roundshield.desc=This large shield effectively blocks attacks and makes a decent weapon in a pinch. items.weapon.melee.runicblade.name=runic blade items.weapon.melee.runicblade.stats_desc=This weapon benefits more from upgrades. items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with a bright blue blade. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon blocks 0-2 damage. items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for parrying and swift cuts alike. items.weapon.melee.scimitar.name=scimitar items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon. items.weapon.melee.scimitar.desc=A thick curved blade. Its shape allows for faster, yet less powerful attacks. items.weapon.melee.spear.name=spear items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach. items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron. items.weapon.melee.sword.name=sword items.weapon.melee.sword.desc=A nicely balanced sword. Not too large, but still notably longer than a shortsword. items.weapon.melee.warhammer.name=war hammer items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon. items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but it takes great strength to use effectively. items.weapon.melee.whip.name=whip items.weapon.melee.whip.stats_desc=This weapon has tremendous reach. items.weapon.melee.whip.desc=While the barbed length of rope at the end of this weapon deals poor damage, its reach cannot be matched. items.weapon.melee.wornshortsword.name=worn shortsword items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition. ###missile weapons items.weapon.missiles.darts.adrenalinedart.name=adrenaline dart items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will give their target a boost in speed. This boost affects both speed of movement and of attacking, though movement is improved more. items.weapon.missiles.darts.blindingdart.name=blinding dart items.weapon.missiles.darts.blindingdart.desc=These darts are tipped with a blindweed-based compound which will blind their target for a short time. They do not disorient however, so an enemy will still know where they last saw you. items.weapon.missiles.darts.chillingdart.name=chilling dart items.weapon.missiles.darts.chillingdart.desc=These darts are tipped with an icecap-based compound which will significantly chill their target. items.weapon.missiles.darts.dart.name=dart items.weapon.missiles.darts.dart.ac_tip=TIP items.weapon.missiles.darts.dart.tip_title=Tip Darts items.weapon.missiles.darts.dart.tip_desc=A seed can be combined with one or two darts to tip them. Each type of seed produces its own type of tipped dart, with a unique single-use effect.\n\nTipping a dart with these seeds will produce a _%s._ items.weapon.missiles.darts.dart.tip_all=tip %1$d darts with %2$d seeds items.weapon.missiles.darts.dart.tip_two=tip 2 darts with 1 seed items.weapon.missiles.darts.dart.tip_one=tip 1 dart with 1 seed items.weapon.missiles.darts.dart.tip_cancel=cancel items.weapon.missiles.darts.dart.desc=These simple shafts of spike-tipped wood are weighted to fly true and sting their prey with a flick of the wrist. They can be tipped with seeds to gain bonus effects when thrown. items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever. items.weapon.missiles.darts.displacingdart.name=displacing dart items.weapon.missiles.darts.displacingdart.desc=These darts are tipped with a fadeleaf-based compound which will teleport their target a short distance away. items.weapon.missiles.darts.healingdart.name=healing dart items.weapon.missiles.darts.healingdart.desc=These darts are tipped with a sungrass-based compound which grants a burst of healing to their target. The dart itself is still harmful though. items.weapon.missiles.darts.holydart.name=holy dart items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which grants a boost in power to their target. The dart itself is still harmful though. items.weapon.missiles.darts.incendiarydart.name=incendiary dart items.weapon.missiles.darts.incendiarydart.desc=These darts are tipped with a firebloom-based compound which will burst into brilliant flames on impact. items.weapon.missiles.darts.paralyticdart.name=paralytic dart items.weapon.missiles.darts.paralyticdart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time. items.weapon.missiles.darts.poisondart.name=poison dart items.weapon.missiles.darts.poisondart.desc=These darts are tipped with a sorrowmoss-based compound which will poison their target. items.weapon.missiles.darts.rotdart.name=rot dart items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use. items.weapon.missiles.darts.shockingdart.name=shocking dart items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stormvine-based compound which will deliver a nasty shock to their target. items.weapon.missiles.darts.sleepdart.name=sleep dart items.weapon.missiles.darts.sleepdart.desc=These darts are tipped with a dreamfoil-based compound which will instantly put their target into a light sleep. items.weapon.missiles.darts.tippeddart.ac_clean=CLEAN items.weapon.missiles.darts.tippeddart.clean_title=Clean Darts items.weapon.missiles.darts.tippeddart.clean_desc=This action will remove the seed tipping on your darts, reverting them back to regular darts. items.weapon.missiles.darts.tippeddart.clean_all=clean all items.weapon.missiles.darts.tippeddart.clean_one=clean one items.weapon.missiles.darts.tippeddart.cancel=cancel items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used. items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off. items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._ items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire. items.weapon.missiles.bolas.name=bolas items.weapon.missiles.bolas.desc=These unusual ranged weapons aren't very damaging, but they do an excellent job of slowing their targets. items.weapon.missiles.boomerang.name=boomerang items.weapon.missiles.boomerang.desc=Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower. items.weapon.missiles.boomerang.durability=Due to its solid construction, this boomerang will not break from use. items.weapon.missiles.fishingspear.name=fishing spear items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.forcecube.name=force cube items.weapon.missiles.forcecube.ondeath=You killed yourself with your own Force Cube... items.weapon.missiles.forcecube.desc=This oddly-shaped weapon is small enough to hold in your hand, but is incredibly heavy. When thrown, it will spread the force of its impact over a small area, damaging everything in the blast. items.weapon.missiles.heavyboomerang.name=heavy boomerang items.weapon.missiles.heavyboomerang.desc=This large boomerang is difficult to wield effectively, but will deal considerable damage. After a few turns, it will fly back to the location it was thrown from. items.weapon.missiles.javelin.name=javelin items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air. items.weapon.missiles.kunai.name=kunai items.weapon.missiles.kunai.desc=These small knives are very powerful in the hands of a skilled user. They are most effective against unaware enemies. items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly. items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is more accurate against distant enemies, but also much less accurate at melee range. items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used. items.weapon.missiles.missileweapon.uses_left=This stack of weapons has _%d/%d_ uses left before one breaks. items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._ items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break. items.weapon.missiles.shuriken.name=shuriken items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades. They are lightweight and easy to use on the move. A single shuriken can be thrown instantly after moving. items.weapon.missiles.throwingclub.name=throwing club items.weapon.missiles.throwingclub.desc=A fairly simple thrown weapon, essentially a large rock fastened to a stick. While they are a bit lacking in damage, their solid stone head means they are quite durable, and won't stick to enemies. items.weapon.missiles.throwinghammer.name=throwing hammer items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. While they are a bit lacking in damage, their smooth all-metal construction means they are quite durable, and won't stick to enemies. items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies. items.weapon.missiles.throwingspear.name=throwing spear items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge that makes them a bit tricky to use. However, a solid blow with this weapon will cause an enemy to bleed. items.weapon.missiles.trident.name=trident items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy. items.weapon.spiritbow.name=spirit bow items.weapon.spiritbow.ac_shoot=SHOOT items.weapon.spiritbow.prompt=Choose a target items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly. items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy. items.weapon.weapon.identify=You are now familiar enough with your weapon to identify it. items.weapon.weapon.too_heavy=Because of your inadequate strength this weapon will hinder your attack speed, accuracy, and ability to surprise attack. items.weapon.weapon.excess_str=Because of your excess strength, you will deal up to _%d bonus damage_ with this weapon. items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon! items.weapon.weapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it. items.weapon.weapon.cursed=You can feel a malevolent magic lurking within this weapon. items.weapon.weapon.not_cursed=This weapon is free of malevolent magic. items.weapon.weapon.faster=It is augmented to enhance _speed._ items.weapon.weapon.stronger=It is augmented to enhance _damage._ items.weapon.weapon.enchanted=It has a _%s._ items.weapon.weapon$enchantment.enchant=enchantment ###misc items items.amulet.name=amulet of yendor items.amulet.ac_end=END THE GAME items.amulet.rankings_desc=Obtained the Amulet of Yendor items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it. items.ankh.name=ankh items.ankh.ac_bless=BLESS items.ankh.bless=You bless the ankh with clean water. items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength. items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril. items.armorkit.name=armor kit items.armorkit.ac_apply=APPLY items.armorkit.prompt=Select an armor items.armorkit.upgraded=You applied the armor kit to upgrade your %s items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required. items.brokenseal.name=broken seal items.brokenseal.ac_affix=AFFIX items.brokenseal.prompt=Select an armor items.brokenseal.unknown_armor=You must identify that armor first. items.brokenseal.degraded_armor=The condition of this armor is too poor. items.brokenseal.affix=You affix the seal to your armor! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it. items.dewdrop.name=dewdrop items.dewdrop.value=%+dHP items.dewdrop.already_full=You already have full health. items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties. items.dewvial.name=dew vial items.dewvial.ac_drink=DRINK items.dewvial.value=%+dHP items.dewvial.collected=You collect the dewdrop into your dew vial. items.dewvial.full=Your dew vial is full! items.dewvial.empty=Your dew vial is empty! items.dewvial.desc=You can store excess dew in this tiny vessel and drink it later. The more full the vial is, the more you will be instantly healed when drinking it. You will only drink as much as you need.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item. items.equipableitem.unequip_cursed=You can't remove a cursed item! items.equipableitem.ac_equip=EQUIP items.equipableitem.ac_unequip=UNEQUIP items.gold.name=gold items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop. items.heap.chest=Chest items.heap.chest_desc=You won't know what's inside until you open it! items.heap.locked_chest=Locked chest items.heap.locked_chest_desc=You won't know what's inside until you open it! But to open it you need a golden key. items.heap.crystal_chest=Crystal chest items.heap.crystal_chest_desc=You can see _%s_ inside, but to open the chest you need a crystal key. items.heap.artifact=an artifact items.heap.wand=a wand items.heap.ring=a ring items.heap.tomb=Tomb items.heap.tomb_desc=This ancient tomb may contain something useful, but its owner will most certainly object to checking. items.heap.skeleton=Skeletal remains items.heap.skeleton_desc=This is all that's left of some unfortunate adventurer. Maybe it's worth checking for any valuables. items.heap.remains=Hero's remains items.heap.remains_desc=This is all that's left from one of your predecessors. Maybe it's worth checking for any valuables. items.honeypot.name=honeypot items.honeypot.ac_shatter=SHATTER items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it. items.honeypot$shatteredpot.name=shattered honeypot items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot. items.item.pack_full=Your pack is too full for the %s. items.item.prompt=Choose direction of throw items.item.ac_drop=DROP items.item.ac_throw=THROW items.item.rankings_desc=Killed by: %s items.item.curse=curse items.kindofmisc.unequip_title=Unequip one item items.kindofmisc.unequip_message=You can only wear two misc items at a time. items.kindofweapon.equip_cursed=Your grip involuntarily tightens around the weapon. items.merchantsbeacon.name=merchant's beacon items.merchantsbeacon.ac_use=USE items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely. items.stylus.name=arcane stylus items.stylus.ac_inscribe=INSCRIBE items.stylus.prompt=Select an armor items.stylus.identify=You must identify that armor first. items.stylus.cursed=The stylus's magic will not work on cursed armor. items.stylus.inscribed=You inscribed your armor with the stylus items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you. items.tomeofmastery.name=Tome of Mastery items.tomeofmastery.ac_read=READ items.tomeofmastery.way=You have chosen the way of the %s! items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time. items.torch.name=torch items.torch.ac_light=LIGHT items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.