Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/0ad/gui-ingame/en/units/?format=api&page=9
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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                "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient Egypt."
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                "Romans"
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                "Roman Legionaries can form a Testudo."
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                "Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor."
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                "Citizenship"
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                "Allied citizen-soldier infantry −20% training time."
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                "Conscription"
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                "Lucius Junius Brutus"
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                "Lucius Tarquinius Collatinus"
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                "Gaius Julius Caesar Octavianus"
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                "Divide et Impera"
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                "Dictator for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him."
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                "A soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of 'Sword of Rome.'"
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            "id_hash": -4572828752777242455,
            "content_hash": -4572828752777242455,
            "location": "simulation/data/civs/rome.json:Factions[0].Heroes[2].History",
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            "translated": true,
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            "num_words": 40,
            "source_unit": "https://itzulpenak.gamerauntsia.eus/api/units/247692/?format=api",
            "priority": 100,
            "id": 247692,
            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=408a0c7a2c0518a9",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247692/?format=api",
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Scipio Africanus"
            ],
            "previous_source": "",
            "target": [
                "Scipio Africanus"
            ],
            "id_hash": -1333367948831546134,
            "content_hash": -1333367948831546134,
            "location": "simulation/data/civs/rome.json:Factions[0].Heroes[2].Name",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "source_unit": "https://itzulpenak.gamerauntsia.eus/api/units/247693/?format=api",
            "priority": 100,
            "id": 247693,
            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=6d7eecea3f0124ea",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247693/?format=api",
            "explanation": "",
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Entrenched Camp"
            ],
            "previous_source": "",
            "target": [
                "Entrenched Camp"
            ],
            "id_hash": -3054896178423476309,
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            "location": "simulation/data/civs/rome.json:Structures[0].Name",
            "context": "",
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            "priority": 100,
            "id": 247694,
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            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247694/?format=api",
            "explanation": "",
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            "timestamp": "2021-05-18T20:27:29.336835Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Trains citizen-soldiers from neutral or enemy territory."
            ],
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            "target": [
                "Trains citizen-soldiers from neutral or enemy territory."
            ],
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            "content_hash": 250887883956040648,
            "location": "simulation/data/civs/rome.json:Structures[0].Special",
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            "priority": 100,
            "id": 247695,
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            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247695/?format=api",
            "explanation": "",
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within the Praetorian gate, which should either front the east or the enemy, the tents of the first centuries or cohorts are pitched, and the dracos (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defense. Many towns started up as bigger military camps to evolve to more complicated cities."
            ],
            "previous_source": "",
            "target": [
                "Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within the Praetorian gate, which should either front the east or the enemy, the tents of the first centuries or cohorts are pitched, and the dracos (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defense. Many towns started up as bigger military camps to evolve to more complicated cities."
            ],
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            "content_hash": 2591741482400166377,
            "location": "simulation/data/civs/rome.json:Structures[0].History",
            "context": "",
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            "state": 100,
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            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 247696,
            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=a3f7b725881b31e9",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247696/?format=api",
            "explanation": "",
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            "timestamp": "2021-05-18T20:27:29.396199Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Murus Latericius"
            ],
            "previous_source": "",
            "target": [
                "Murus Latericius"
            ],
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            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 247697,
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            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247697/?format=api",
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            "timestamp": "2021-05-18T20:27:29.427182Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Can be built in neutral and enemy territory to strangle enemy towns."
            ],
            "previous_source": "",
            "target": [
                "Can be built in neutral and enemy territory to strangle enemy towns."
            ],
            "id_hash": 7308144760375920536,
            "content_hash": 7308144760375920536,
            "location": "simulation/data/civs/rome.json:Structures[1].Special",
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            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247698/?format=api",
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Turf walls built by legionaries during sieges."
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                "Turf walls built by legionaries during sieges."
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            "source_unit": "https://itzulpenak.gamerauntsia.eus/api/units/247699/?format=api",
            "priority": 100,
            "id": 247699,
            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=6397dfef6a38938a",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247699/?format=api",
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "The Romans controlled one of the largest empires of the ancient world, stretching at its peak from southern Scotland to the Sahara Desert, and containing between 60 million and 80 million inhabitants, one quarter of the Earth's population at that time. Rome also remained one of the strongest nations on earth for almost 800 years. The Romans were the supreme builders of the ancient world, excelled at siege warfare and had an exquisite infantry and navy."
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                "The Romans controlled one of the largest empires of the ancient world, stretching at its peak from southern Scotland to the Sahara Desert, and containing between 60 million and 80 million inhabitants, one quarter of the Earth's population at that time. Rome also remained one of the strongest nations on earth for almost 800 years. The Romans were the supreme builders of the ancient world, excelled at siege warfare and had an exquisite infantry and navy."
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            "translated": true,
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            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=355b0fc544238146",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247700/?format=api",
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            "timestamp": "2021-05-18T20:27:29.513314Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Seleucids"
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                "Seleucids"
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            "state": 100,
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            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=8e122713bda4fcf1",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247701/?format=api",
            "explanation": "",
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "This unlocks the Seleucid expansion building, the Klēroukhia or Military Colony, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster."
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            "target": [
                "This unlocks the Seleucid expansion building, the Klēroukhia or Military Colony, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster."
            ],
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            "content_hash": -3358243043589438990,
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            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247702/?format=api",
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            "timestamp": "2021-05-18T20:27:29.572450Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Cleruchy"
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            "target": [
                "Cleruchy"
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            "location": "simulation/data/civs/sele.json:CivBonuses[0].Name",
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            "priority": 100,
            "id": 247703,
            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=f66dfb49e0cfcda0",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247703/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2021-05-18T20:27:29.601267Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Choose between Traditional Army and Reform Army technologies that unlock different Champions."
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            "target": [
                "Choose between Traditional Army and Reform Army technologies that unlock different Champions."
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            "content_hash": 5043717123609410020,
            "location": "simulation/data/civs/sele.json:CivBonuses[1].Description",
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            "priority": 100,
            "id": 247704,
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            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247704/?format=api",
            "explanation": "",
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible."
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            "target": [
                "Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible."
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            "source_unit": "https://itzulpenak.gamerauntsia.eus/api/units/247705/?format=api",
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            "id": 247705,
            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=d7f0309b78f43623",
            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247705/?format=api",
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            "pending": false,
            "timestamp": "2021-05-18T20:27:29.659121Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Allied civil centers −20% resource costs."
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            "target": [
                "Allied civil centers −20% resource costs."
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            "id_hash": -2699586155001562745,
            "content_hash": -2699586155001562745,
            "location": "simulation/data/civs/sele.json:TeamBonuses[0].Description",
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            "id": 247706,
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            "url": "https://itzulpenak.gamerauntsia.eus/api/units/247706/?format=api",
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            "pending": false,
            "timestamp": "2021-05-18T20:27:29.689907Z"
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        {
            "translation": "https://itzulpenak.gamerauntsia.eus/api/translations/0ad/gui-ingame/en/?format=api",
            "source": [
                "Syrian Tetrapolis"
            ],
            "previous_source": "",
            "target": [
                "Syrian Tetrapolis"
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            "id_hash": -8456939169717888310,
            "content_hash": -8456939169717888310,
            "location": "simulation/data/civs/sele.json:TeamBonuses[0].Name",
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            "source_unit": "https://itzulpenak.gamerauntsia.eus/api/units/247707/?format=api",
            "priority": 100,
            "id": 247707,
            "web_url": "https://itzulpenak.gamerauntsia.eus/translate/0ad/gui-ingame/en/?checksum=0aa2eaa1c5e0daca",
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